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    Los Angeles based Design firm, Gelcomm wins American Packaging Design Awards for Thermal-Aid Package Design. Gelcomm is recognized for their expertise in family and youth branding and visual trend research. Thermal-Aid is a natural therapeutic treatment pack designed to relieve pain in adults, children and pets.

    “Our job was to bring the professional features and benefits to life through refreshed branding and packaging design and of course, a little illustration.” says Alicia Lichens, Senior Creative Director for Gelcomm.

    American Packaging Awards received over 1,600 entries from across the United States, Gelcomm was chosen for its excellence in Packaging and branding.

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    Gelcomm and Playsocial Games launched, Chicks vs. Bunnies in the spring of 2011. Chicks vs. Bunnies, was a Facebook game for the movie Hop, the latest animated motion picture from Universal. Designing a multiplayer game was a fun and new experience for Gelcomm. The production of the game required extensive branding and technology collaboration. Our partner, Playsocial created an incredibly powerful avatar engine that we filled with costumes and weapons. A gamut of costumes ranging from silly gum-ball machine guns, an Evil Knievel outfit, to a Viking warrior costume,  which was all available for purchase with Hop credits. The game is similar to other social games, in that levels are achieved by passing through obstacles or obliterating the opponent. The Gelcomm team created hilarious levels inspired by the movie, including a candy factory with animated machine parts. The next iteration of Chicks vs. Bunnies will be the release of the DVD, which will launch Easter 2012.

    In 2012, we will continue to expand our digital services and help our consumer package goods clients reach their audiences with innovative applications.

  • Happy Holidays from Gelcomm

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    The holidays are a time to reflect, give thanks for blessings that have enriched us and brought wisdom into our lives. This year, our staff and families volunteered with Children Youth and Family Collaborative to wrap gifts for underprivileged families throughout the city of Los Angeles. It was a wonderful experience and a moment to set aside our professional duties and give back to our local community.

    We would like to sincerely thank you for inspiring us to continue our dedication to youth branding and our commitment to a better future for families all over the world. As a group passionate about kids, we wanted to celebrate the blessings our company enjoyed throughout 2011 by giving back to those who inspire us every single day.

    Peace!

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    By Larry Jaffee

    As she boarded a flight from her hometown in Alabama back to P&G’s headquarters in Ohio, Procter & Gamble senior design manager Tracy Murchison was a little anxious, thinking about the radically different packaging she and her team were working on for the 8-to-12-year-old “tween” market. But then she met her seat mate. A chatty tween traveling alone, “he was scribbling away in his  spiral-bound notebook,” Murchison says. When she saw pages covered in doodled graffiti, she breathed a sigh of relief. “It was a tell-tale sign-something tangible-that gave me the assurance we were doing the right thing.”

    Those doodles (which the boy allowed Murchison to photograph for her team) were along the same urban lines on which P&G had already decided to base its designs for the new tween Pro-Health For Me (PHFM) oral care products. While the PHFM banner, powered by P&G’s Oral-B and Crest brands, already had product lines for babies and young children, the tween market represents new territory. The company’s research showed that for parents, getting kids (and tweens in particular) to brush their teeth regularly, let alone use mouthwash or floss, is a big challenge. Sara Keating, P&G’s associate design director of oral care, global, notes that tweens can make the task that much more daunting because they have no shortage of opinions on everything-including what Mom brings home for them to clean their teeth.

    The research stage
    To get a better feel for what tweens and their parents like, the company erected a shopping environment in its Cincinnati headquarters to observe what exactly catches their eye. What they found, Murchison says, is that graffiti-inspired designs are indeed a big draw (which explains why they’re so prevalent on t-shirts, sneakers, notebooks, and other merchandise targeting tweens).
    Beyond its internal findings, P&G turned to Gelcomm, a branding and package design agency, for additional market insight. In that first year, the creative team immersed itself in the tween culture and market. “One meeting lasted three days,” Murchison recalls of the regular communications several times a week between P&G and members of the Gelcomm team.


    Gelcomm founder Patricio Fuentes says that P&G wanted a “new visual language” for tooth care that spoke to tweens. While an eye-catching look was the main thrust of the initiative, the packaging also needed to communicate all of the product attributes to parents-the ones making the purchase. “It’s a fine line how far you can push the creative,” says Alicia Lichens, Gelcomm’s creative director. The research also included in-home visits to see what tween bathrooms and bedrooms actually look like to get further insight. As with any generation, tastes and attitudes vary wildly within the range. (Anyone want to refute that an 8-year-old boy and a 12-year-old girl differ in dramatic ways?) So another challenge was coming up with packaging that would appeal to the entire span of the age group, both boys and girls. So focus groups of kids and moms were presented with several creative approaches to help settle on a single, genderneutral look and feel.


    To help make those colors and package designs really pop, packaging printing supplier Color Inc. used hexachrome technology, a six-color printing system with a specially enhanced color ink set to reproduce rich, vibrant images that can include more than 90 percent of Pantone colors. A growing market.  The resulting packages are vibrant with an urban hipness that is decidedly youthful but not childish. It’s also a sharp departure from the much simpler approach used by Crest and Oral-B oral care products for younger children. Those packages aim to appeal with licensed cartoon characters such as Winnie the Pooh, the Disney Princesses, or Spiderman. Instead, the complexity of PHFM graphics speaks to the personality of the tween consumer segment itself, which Sharon Jayson of USA Today has described as “a complicated lot, still forming their personalities.” With a varied range of interests from music to movies and sports to fashion, tween consumers can be difficult to charm. The rewards, though, are great and growing. Jayson notes that in 2009 there were already about 20 million tweens in the U.S. and that population is expected to increase to 23 million by 2020. PD
    For articles on similar topics, visit the Personal Care channel on PackageDesignMag.com .

    For more information, visit
    Color Inc., www.colorincorporated.com
    Gelcomm, www.gelcomm.com


    Link to article:
    http://www.stmediagroup.com/digital/1111PACK.pdf

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    Gelcomm and Fabric  interactive have partnered to develop the online experience for the The Peoples Game. The first social driven online sport competition challenging cities, communities across America to compete and decide who is the people’s champions of this great nation.

    www.thepeoplesgames.com

    After a coin toss it was determined L.A. would host Game #1 of a “best of three” game series and NYC would host Game #2 and #3 (if needed).

    We’ll be tweeting and blogging live from the games to keep you updated. An edited version of the games will be available after the competition.

    Our plans are to rollout The People’s Games with competition in three additional sports this year…soccer, baseball and football. Exact times and process for signup, tryouts, practices and games to be determined soon.

    REMEMBER, ANYTHING WHICH IS COMPETITIVE (BOTH SPORT AND NON-SPORT) CAN BE ADAPTED TO THE PEOPLE’S GAMES MODEL. “Games” in the future could feature competition in track and field, golf, tennis, barroom brawling, or for that matter, spelling, local bands, who can eat the most hotdogs, or whatever seems fun.

    Everybody who is 18 or older, a current resident of the city, has never played the game professionally…and think they have game…. IF THAT’S YOU, THEN

    THE PEOPLE’S GAMES ARE YOUR GAMES!